I am a game developer pursuing a B.F.A. in Game Design & Computer Science double major at New York University Game Center
I am a experienced product manager and game devloper, and I am currently building a mindfulness app start-up while leading a team of 15 to develop an indie city-building game “Scrollden“.
My focus:
- Product Management
- System / Technical Design - Unity & Unreal Development - VR / AR / XR - AI & Procedural Generation
Featured Projects
Scrollden
Scrollden is a casual home-building and management sim inspired by fantastic creatures in Chinese mythologies. It fills in the market void of a casual homebuilding game where the player builds an intimate relationship with the mystic creature that lives here, watch them grow, and experience an emergent story. Selected by NYU Game Center Project Studio. Selected to present at GDC 2024 for New York State.
Unity Engineer
Game System Design
Producing & Project Management
Puzzle Design
Technical Design
Video Game
Roomba OUT!
A 3D strategy/puzzle game made in a 72 hours game jam. Is your home sweeping bot really an artificial intelligence? In the eyes of your dog, it is pure artificial stupidity! Among 1069 global submissions, our game is ranked #11 in Visual and #67 in Creativity.
System Design
3D Level Design
Spacial Puzzle Design
Unity Engineer
Shader Coloring
Game Jam
Jump Into Specific Realms ->
Showcase: Design
Showcase: Programming
All Projects
Stone Age Boba Shop
A simulation/puzzle game about stone age boba shop! Experience the prehistoric lifestyle through a unique hands-on crafting system inspired by LEGO and Tetris.
Video Game
Roomba OUT!
A 3D strategy/puzzle game made in a 72 hours game jam. Among 1069 global submissions, our game is ranked #11 in Visual and #67 in Creativity.
Game Jam
Procedural FPS Map
A procedurally generated FPS map using a combination of Wave Function Collapse and Digger. It gives the level designer flexible control over level type with more than 20 parameters I implemented to fine adjust the generation.
Experiment
Level Design
Game AI
Unity Engineer
System Design
3D Level Design
Spacial Puzzle Design
Unity Engineer
Shader Coloring
System Design
Quest & Puzzle Design
Procedual Generation
Unity Engineer
Narrative Design
2D Spine Animatin
Lost in Desert
A virtual production project in which we built a virtual scene in Unreal Engine 5, tracked real-life camera with virtual camera, and shot a live-action film in front of an LED screen background of the game world!
Virtrual Production Film
Directing
Storyboarding
Animation
Unreal Engineer
Lighting
High Noon at Black Meadow
The blood and tension of a western duel brought alive on a board. Get ready to challenge both your physical reflexes and strategic planning in this 4-Players boardgame.
Board Game
Board Game Design
Game Balancing
3D Printing
Laser Cutting
Mixed Reality Game
Mars Homecoming
A minimalist mixed-reality city-building game. You play as the commander developing a Mars settlement, gathering resource, and building a legacy within your own living room.
Unity Engineering
System Design
Extended Reality
Spacial Computing
Stone Buried Underground
A quick prototype to make a game in POV of a stone buried underground. I use player’s text input as noice for procedural generation to create the feeling of imagining what is happening beyond the boarder of conscious.
Game Prototype
Unity Engineer
Artistic Expression
Procedural Generation
Rapid Prototyping
Port Mogul of South East Asia
A quick prototype of a clicker style minimalist management sim. Player click on city to buy ships that moves and ship cargos to grow the cities and become a port mogul.
Game Prototype
Unity Engineer
Economics Design
System Design
Rapid Prototyping
Journey of the Dawn
Sail off as the captain of a broken ship struggling in a fantasy world. Be ready for encounters, manage your resources and labors wisely, and unbury the secrets through the fragmented emergent narrative.
Video Game
System Design
Narrative Design
Unity Engineer
Wild Puller
An Award-Winning Game Jam Production Made in 48 hours. A spacial puzzle game in which only those who posses the greatest precision and planning could bring back the trains to their rails.
Game Jam
System Design
Level & Puzzle Design
Unity Engineer
We Are The Game Center
What matters more, the sense of community or personal interest? We challenge members of the Game Center community to draw themselves on a canvas for a prize, but there’s also a catch….
Playful Intervention
Experience Design
Prototyping
Mixed Messages!
A Dating Sim in which NOBODY LIKES YOU! A satire game in which we try to expose how absurd classic dating sims are.
Video Game
Narrative Design
Sound Design
UI Design
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“A finite game is played for the purpose of winnig, an infinite game for the purpose of continuing to play.”
— James Carse